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2014 Standings
After Pocono
Driver Standings

1 Will Power 446
2 Helio Castroneves 446
3 Simon Pagenaud 402
4 Juan Pablo Montoya 391
5 Ryan Hunter-Reay 388
6 Carlos Munoz (R) 340
7 Marco Andretti 325
8 Scott Dixon 297
9 Ryan Briscoe 285
10 Sebastien Bourdais 271
11 Tony Kanaan 267
12 James Hinchcliffe 266
13 Mikhail Aleshin 263
14 Justin Wilson 253
15 Charlie Kimball 239
16 Jack Hawksworth 227
17 Carlos Huertas (R) 224
18 Josef Newgarden 220
19 Graham Rahal 202
20 Sebastian Saavedra 196
21 Takuma Sato 189
22 Mike Conway 152
23 Ed Carpenter 138
24 Oriol Servia 88
25 Kurt Busch (R) 80
26 JR Hildebrand 66
27 Sage Karam (R) 57
28 James Davison (R) 34
29 Jacques Villeneuve 29
30 Alex Tagliani 28
31 Luca Filippi 24
32 Townsend Bell 22
33 Pippa Mann 21
34 Martin Plowman (R) 18
35 Buddy Lazier 11
36 Franck Montagny 8

Rookie of the Year
1 Carlos Munoz 340
2 Mikhail Aleshin 263
3 Jack Hawksworth 217
4 Carlos Huertas 204
5 Kurt Busch 80
6 Sage Karam 57
7 James Davison 34
8 Martin Plowman 18

Wins
T1 Ryan Hunter-Reay 2
T1 Will Power 2
T1 Simon Pagenaud 2
T4 Mike Conway 1
T4 Helio Castroneves 1
T4 Carlos Huertas 1
T4 Ed Carpenter 1
T4 Juan Pablo Montoya 1

Podium Finishes
T1 Will Power 5
T1 Helio Castroneves 5
2 Ryan Hunter-Reay 4
T3 Carlos Munoz 3
T3 Juan Pablo Montoya 3
T6 Marco Andretti 2
T6 Simon Pagenaud 2
T8 Mike Conway 1
T8 Carlos Huertas 1
T8 Scott Dixon 1
T8 Tony Kanaan 1
T8 Graham Rahal 1
T8 Charlie Kimball 1
T8 Ed Carpenter 1
T8 Jack Hawksworth 1
T8 Mikhail Aleshin 1

Lap Leaders:
1 Will Power 348
2 Helio Castroneves 174
3 Ryan Hunter-Reay 165
4 Ed Carpenter 116
5 Tony Kanaan 79
6 Juan Pablo Montoya 74
7 Takuma Sato 67
8 James Hinchcliffe 56
9 Simon Pagenaud 53
10 Jack Hawksworth 32
11 Scott Dixon 27
12 Marco Andretti 22
13 Justin Wilson 20
14 Sebastian Saavedra 14
15 Graham Rahal 10
16 Mike Conway 8
17 Josef Newgarden 8
T18 Oriol Servia 7
T18 Carlos Huertas 7
19 Ryan Briscoe 5
20 Mikhail Aleshin 4
21 Alex Tagliani 3
22 Sebastien Bourdais 2

Entrant Points
Pos. # Entrant Points
1 12 Team Penske 446
2 3 Team Penske 446
3 77 Schmidt Peterson Hamilton Motorsports 402
4 2 Team Penske 391
5 28 Andretti Autosport 388
6 34 Andretti Autosport/HVM 340
7 25 Andretti Autosport 325
8 9 Target Chip Ganassi Racing 297
9 20 Ed Carpenter Racing 290
10 8 NTT Data Chip Ganassi Racing 285
11 11 KVSH Racing 271
12 10 Target Chip Ganassi Racing 267
13 27 Andretti Autosport 266
14 7 SMP Racing 263
15 19 Dale Coyne Racing 253
16 83 Novo Nordisk Chip Ganassi Racing 239
17 98 BHA/BBM with Curb-Agajanian 227
18 18 Dale Coyne Racing 224
19 67 Sarah Fisher Hartman Racing 220
20 15 Rahal Letterman Lanigan Racing 202
21 17 KV/AFS Racing 196
22 14 A.J. Foyt Racing 189
23 16 Rahal Letterman Lanigan Racing 112
24 26 Andretti Autosport 88
25 21 Ed Carpenter Racing 66
26 22 Dreyer and Reinbold 57
27 33 KV Racing Technology 34
28 5 Schmidt Peterson Motorsports 29
29 68 Sarah Fisher Hartman Racing 28
30 6 KV Racing Technology 22
31 63 Dale Coyne Racing 21
32 41 A.J. Foyt Racing 18
33 91 Lazier Partners Racing 11

Finishing Average
1 Helio Castroneves 5.81
2 Kurt Busch 6.00
3 Will Power 6.09
4 Simon Pagenaud 6.72
5 Sage Karam 9.00
6 J.R. Hildebrand 10.00
T7 Scott Dixon 10.18
T7 Carlos Munoz 10.18
9 Juan Pablo Montoya 10.45
10 Ryan Hunter-Reay 10.72
11 Ryan Briscoe 11.75
12 Marco Andretti 12.125
13 Carlos Munoz 12.375
T14 Oriol Servia 12.5
T14 Justin Wilson 12.5
16 Alex Tagliani 13.0
17 Sebastien Bourdais 13.25
18 Charlie Kimball 13.625
19 Mike Conway 13.66
T20 Jacques Villeneuve 14.0
T20 Ed Carpenter 14.0
22 Carlos Huertas 14.25
23 Mikhail Aleshin 14.875
24 James Hinchcliffe 15.125
T25 Takuma Sato 15.5
T25 Jack Hawksworth 15.5
27 Sebastian Saavedra 15.75
28 James Davison 16.00
29 Josef Newgarden 16.375
30 Graham Rahal 16.625
31 Martin Plowman 20.5
32 Franck Montagny 22.0
33 Pippa Mann 24.0
34 Townsend Bell 25.0
35 Buddy Lazier 32.0

Pole Positions
T1 Takuma Sato 2
T1 Will Power 2
T1 Helio Castroneves 2
T4 Ryan Hunter-Reay 1
T4 Sebastian Saavedra 1
T4 Ed Carpenter 1
T4 Simon Pagenaud 1
T4 Juan Pablo Montoya 1

Appearances in the Firestone Fast Six
1 Ryan Hunter-Reay 4
T2 Scott Dixon 3
T2 Will Power 3
T2 James Hinchcliffe 3
T2 Helio Castroneves 3
T2 Jack Hawksworth 3
T7 Simon Pagenaud 2
T7 Josef Newgarden 2
T9 Takuma Sato 1
T9 Marco Andretti 1
T9 Sebastien Bourdais 1
T9 Tony Kanaan 1
T9 Sebastian Saavedra 1
T9 Mike Conway 1
T9 Juan Pablo Montoya 1
T9 Ryan Briscoe 1
We drive the Delta Wing SIM

by Scott Morris
Saturday, May 29, 2010

Advertisement

Delta Wing on display at the Speedway Friday
Mark Cipolloni/AR1.com
As our readers would have noticed, we have featured a lot of articles and information on the Delta Wing car. This is not that we think the other cars are inferior or from less than stellar manufacturers. But none of them represent the jump that the Delta Wing presents to the sport. Now, this might be too big a jump for some fans, or it might not. We leave that up to you. However, from what we know of the car, it presents a whole new face and style of racing for IndyCar, on many levels.

The biggest factor in question is the raceability of the design. Many very knowledgeable people still would bet one of their limbs that the car simply is not going to turn.

In reply to this, we can agree that might be a problem. After all, a racing car that cannot turn, is not much of a racing car.

Much has evolved in the world of computer simulation; to such an extent that many cars and other vehicles are being designed entirely in a virtual world, from design to performance testing.

Racing cars are making particularly extensive use of this simulation technology, with very consistent and reliable results. So much so, that F1 teams have elaborate simulators for their teams and drivers to prepare in advance of arriving at the track.

So when I saw the videos of the Delta Wing on their website, I was a bit skeptical, as one could simply model it as a body with the underlying data being the same or similar to a current traditional car. However, it struck me that this would not be of benefit to anyone. After all, why would Chip Ganassi and Roger Penske invest their money, and more importantly, their reputation on something unless they had very convincing evidence that it would work? After all these are not two guys that just come to the races to look sharp in a headset and crew shirt.

So I have been harping at the Delta Wing people to release their rFactor mod that they created for testing the car in virtual space. They stuttered a bit when responding, telling me they might like to do that, but had reservations.

So instead, I pestered them until they let me into their shop to drive it there. They took my fingerprints and made me sign a contract that would allow them to harvest my organs after they killed me if I took pictures of anything or said too much about what I would see there.

Well not really, but it makes it all sound much more covert and exciting.

What I can say was exciting was experiencing how this car handles. I drove the car on a Mid-Ohio sim track, and have driven that same track with numerous other cars. I find that sim racing can drastically reduce my own racing expenditures, and does seem to increase my performance and improvement curve on the real worlds tracks. In fact I find sim racing to be harder than real world racing in many respects, as you are lacking the real-world sensory inputs that many drivers rely upon.

Driving the car at the Mid-Ohio track was enlightening. The car has no hesitation to turn-in at all. In fact, I can say that it turns in so quickly and cleanly that it took a little adjustment at first. If you are used to driving sports cars or a lot of other cars in simulators, this car would be a dream to drive. I quickly found that I could steer the tail of the car with the throttle very predicatably as well. Braking the car was very stable, and reminded me a lot of a go-kart really, in that with most of the braking coming from the rear, you could get really deep into a corner with it if you had to (though not the fastest way through a corner) without locking a front wheel and washing out the front.

I intentionally (and admittedly unintentionally) got the car very deep and out of shape into the keyhole and was able to gather it up very easily.

I was trying to spin the car at some points, just seeing what it would do. It was not entirely simple to spin the car around, but it was really easy to be slow in the car. So essentially, the car has a lot of handling latitude for the driver, but rewards their skills of precision, braking, and power application.

I did not get a chance to experience any drafting or play with the nose-tail racing aspects of the car, but I look forward to doing so when they release the mod for the general public.

Short of some sort of computer anomaly, I can tell you that the car works...at least in the virtual world.

Feedback can be sent to feedback@autoracing1.com

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